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Xcom 2 console cheats
Xcom 2 console cheats















#Xcom 2 console cheats update

You can find more codes here, and I'm sure they'll update it much more frequently.When used by players these are "cheat codes" plain and simple, using them will forever cast you into the hellish pit of cheaters, but may just help you learn the game a bit as well. MapIndex numbers start from 3 on the top left, so it goes like Not sure what the facility names can be, but here are some reasonable guesses: (NOTE: Spawning facilities DOES NOT CLEAR OUT ALIEN DEBRIS! Thanks /u/Glayn!) So if you have two facilities that each have 3 bars of progress, your Avatar progress will Note: You can only remove Avatar progress that isn't from the extra Avatar facilities. RemoveFortressDoom - Removes levels of Avatar Project progress NOTE: THIS WILL DEMOTE/PROMOTE THAT SOLDIER TO SQUADDIE The quotation marks are required, and make sure to omit the nickname.) (Eg: MakeSoldierAClass "Jane Kelly" Ranger - this will turn Jane Kelly into a Ranger. HealAllSoldiers - Heals everyone in the barracks instantly (thanks /u/legoman5746!) MakeSoldierAClass - Turns a soldier into a specified class LevelUpBarracks - Level up all soldiers in the barracks by ranks TATC ("Teleport all to cursor", teleports all units to your mouse pointer. TTC ("Teleport to cursor", teleports the selected unit to your mouse pointer) Note the enemy will still remain alerted) ToggleSquadConcealment (Conceals your squad. Togglefow (reveals the map, but enemies remain hidden until spotted by your soldiers) (Remember that sniper rifles take 2 action points to fire) GiveActionPoints - (Gives action points to the selected unit) WARNING: The enemy AI can use this too if you don't disable it before ending your turn) PowerUp (godmode, no damage, no reload required) SkipAI (skips the AI turn, useful for getting past AI turns that never seem to end. (Thanks for the list of tech names, /u/TehSr0c!) I don't know ofĪny hard caps as to what the level maximum may be. Higher level = higher speed boost in construction/research. The scientist/engineer level determines how effective they are at their job. Treats them all as actual units instead of counters like with XCOM:EU/EW. Give Scientists/Engineers You can only get one scientist or engineer at a time since XCOM 2 Quality can be: Common (Normal), Rare (Advanced), Epic (Superior) PcsName can be: Speed, Conditioning, Focus, Perception, Agility (eg: AddItem EpicPCSConditioning 5 - will give me 5 Advanced Conditioning (+4 HP) PCS) Quality can be: bsc (Basic), adv (Advanced), sup (Superior) (eg: AddItem AimUpgrade_sup 10 - will give me 10 Superior Scopes)Īddon can be: Aim, Clipsize, Crit, FreeKill, FreeFire, MissDamage, Reload Muton, Cryssalid, Sectopod, Andromedon, Gatekeeper, Avatar UnitName can be: Sectoid, AdventTrooper, AdventOfficer,ĪdventStunLancer, AdventShieldbearer, Faceless, Viper, Berserker, Archon, (eg: AddItem CorpseAdventShieldbearer 10 - will give me 10 Advent Shieldbearer corpses) (Thanks /u/Hikatokage for the awesome list!) (This adds the item/resource, without needing at least one. (This requires you to have at least one of that resource before you can add any more.) Once you're done, you can open the console from in-game using the tilde (~) key. Go to XCOM2's launch options and add in the line "-allowconsole -log -autodebug" without quotation marks. The last I used these, they DO NOT disable achievements. I don't take any responsibility for any decline in game experience. Disclaimer: Use these commands sparingly and at your own discretion! The game becomes VERY easy when you get rid of resource management.















Xcom 2 console cheats